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141. An update on Level 5 Missions - in EVE Information Portal [original thread]
Edited by: Kell Braugh on 11/06/2010 21:32:35 Grats to CCP for finally fixing a long withstanding bug. Granted fixing lag in large scale battles is a bit more pressing-- its nice to see CCP at least getting the low hanging fruit out of the wa...
- by Kell Braugh - at 2010.06.11 21:30:00
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142. Macro Raven in the NC - in Crime and Punishment [original thread]
Edited by: Kell Braugh on 10/06/2010 03:56:07 Originally by: Ginthor It's a macro so it warps as soon as someone enters local... I'm not seeing how this makes it distinguishable from any other lone NC player...
- by Kell Braugh - at 2010.06.10 03:55:00
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143. [Proposal] Gas Types and Combat Boosters - in Assembly Hall [original thread]
/me awaits emo post about RP reasons from some NC douche...
- by Kell Braugh - at 2010.06.10 03:43:00
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144. Carrier Anomolies - in Player Features and Ideas Discussion [original thread]
Originally by: Herr Nerdstrom Edited by: Herr Nerdstrom on 09/06/2010 02:22:06 Is there anyway to get something more difficult than sanctums? Yes, a sanctum that just got covert hotdropped by a recon gang.
- by Kell Braugh - at 2010.06.09 18:42:00
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145. missionrunning since tyrannis - feedback - in Player Features and Ideas Discussion [original thread]
Originally by: Hactar 42 after having skilled (and paid) so long to become a good missionrunner, I'm not pleased to see what you did to missions. Thanks, its been soo long since i've laughed that hard. Truth of the matter is that mis...
- by Kell Braugh - at 2010.06.09 18:37:00
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146. Synchronized Warping! - in Player Features and Ideas Discussion [original thread]
Originally by: Ravenmorte Errm, no they dont. Larger ships warp slower and speed at warps are also considerable slower. Errm, you are wrong. Try it before you soapbox it. In a fleet warp, an inty and an obelisk will warp together ove...
- by Kell Braugh - at 2010.06.09 18:31:00
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147. [Proposal] Freighter Loads - in Assembly Hall [original thread]
Edited by: Kell Braugh on 09/06/2010 18:25:46 They will never (or should never) let you put assembled cans in a freighter. The reason should be obvious-- a GSC takes up 3k space, but holds 3.9k. Its the same reason why carriers (can no longer)...
- by Kell Braugh - at 2010.06.09 18:25:00
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148. Tropical Bunny Killers Dishonor Ransoms - in Crime and Punishment [original thread]
Originally by: Rike Ewann this is why you never pay ransoms This is why you shouldn't jump t1 haulers around without a scout.
- by Kell Braugh - at 2010.06.06 22:06:00
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149. Drake T2 and automatic mining for minning bardges nd nd exumers - in Player Features and Ideas Discussion [original thread]
Please. Stop posting...
- by Kell Braugh - at 2010.06.06 21:32:00
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150. Sell Salvage Rights, Reduce Node Server Load - in Player Features and Ideas Discussion [original thread]
1) You seriously think the 'wrecks in space' are the lynchpin of performance? 2) You cannot sell that which you don't own (albeit some try in jita :P) 3) Salvaging is and always will be, a mini-profession, like mining, archeology and hacking. Ma...
- by Kell Braugh - at 2010.06.03 19:20:00
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151. Null sec for the unemployed- Squatters - in Player Features and Ideas Discussion [original thread]
Um, you know there *is* NPC 0.0 space where its perfectly fine. Quote: Well the obvious answer is there needs to be something to kill when killing eachother is too difficult. This mad me lol though, thanks for that.
- by Kell Braugh - at 2010.06.03 19:05:00
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152. Level 5 missions issue - in Player Features and Ideas Discussion [original thread]
With the exception of moving threads in or out of here and maybe chiming in when something is buggish, CCP, for the most part, does not directly reply here. Sure, they may read some of our threads, but in general, its read only for ccp people. Wi...
- by Kell Braugh - at 2010.06.01 22:20:00
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153. Mission Load Balancing Woes - in Assembly Hall [original thread]
As someone who runs missions, regularly, in high sec, low sec and 0.0. I'd just like to say you made some pretty big assumptions that are incorrect. I just did 30 low-sec missions (not counting 2 faction missions), 4 sent me out of system. Only t...
- by Kell Braugh - at 2010.06.01 10:21:00
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154. New Gates to new opportunities. more Pirate space - in Player Features and Ideas Discussion [original thread]
Maybe its cause we took pretty much the entirety of your thread as just a bad troll. I mean... really... Undockable npc stations (how do you gain standings without be able to dock and get missions in any timely manner), alternative control tower ...
- by Kell Braugh - at 2010.06.01 08:57:00
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155. How to nerf missions without nerfing missions CCP - in Player Features and Ideas Discussion [original thread]
The solution is actually pretty simple. Link the bounty amounts of rats to the true sec of the current system. Lower the true sec, higher the bounty. Overall the bounties in the lowest of true secs (-1.0) should be at current day levels (i.e. 1,3 ...
- by Kell Braugh - at 2010.06.01 08:52:00
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156. Salvage Drones - in Player Features and Ideas Discussion [original thread]
Are we gonna have hacking drone and analyzing drones too? How many mini-professions you want to kill before you are content with your isk/hour in high sec?
- by Kell Braugh - at 2010.06.01 08:46:00
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157. Level 5 missions issue - in Player Features and Ideas Discussion [original thread]
Which skill did you train that's useless outside of a level 5 mission? Even Mauraders up to level 5 is worth it for other types of (albeit PVE) activities. Quote: there are a lot more high-sec dwellers than low-sec/zero space ones. TB...
- by Kell Braugh - at 2010.06.01 08:41:00
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158. Jita cap & login ***gotry responsible for AIDS, cancer, mediocrity - in Player Features and Ideas Discussion [original thread]
CCP, Please. Think of the people making a buck while adding virtually no value to the game, it's economy, or the ability for said economy to operate efficiently--as a profession. Clearly buying items on the market and reselling them 99.9% of the...
- by Kell Braugh - at 2010.05.29 20:27:00
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159. POST IN PROGESS - in Player Features and Ideas Discussion [original thread]
@Naomi: No offense, but its seems you are paranoid already, even with a fully operational local. Truth of the matter is that most (smart) 0.0 travelers have recon bookmarks of gates in case they believe it may be camped. As I said in the OP: this...
- by Kell Braugh - at 2010.05.29 20:03:00
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160. CCP, give us our buddy lists back! - in Player Features and Ideas Discussion [original thread]
Oh, well. if you and your friends thinks so-- make it so ccp! I can't find the quote atm so take it as baseless if you will, but ccp (at least one dev) said once that watchlists being used an intel tool of when someone is on and offline was not i...
- by Kell Braugh - at 2010.05.28 21:35:00
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